Voisins Du Zero Roulette Systems

The Voisins Du Zero is both an area of the European roulette wheel, and a type of bet. See the below green area for the numbers it includes:

WHEEL-LAYOUT-IMAGE

This type of bet is only available on European roulette wheels, which have only a single green zero. The American roulette wheel has both single and double green zero pockets. Further details are included in most explanations for how to play roulette.

How To Bet on Voisins Du Zero

There are essentially two ways to bet on this. Easiest is to use the race track betting area on the table. Not all roulette tables have the racetrack. It is most common in these United States and Europe. However, it is not usually available on the American 00 wheels, and therefore most of The United States of America.

The typical racetrack appears as below:

The easiest way to bet on Voisins Du Zero is to place a chip within the oval area shown below:

The Odds of Winning

The Voisins includes seventeen different numbers. Because there are thirty-seven different pockets on the European wheel, the odds of winning are 17/37 or 45.9% for each spin.

When you make this type of bet, it is technically a variety of bets types.

Firstly, there are split bets. Split bets are when you place a chip on the line between two numbers on the betting table. These splits include:

4/7, 12/15, 18/21, 19/22, and 32/35

If the ball lands on any of these numbers, you get a 9 chip profit. There’s a 5.4% change of this.

Also included are slightly more elaborate bet combinations. These include two chips to bet on 0,2 and 3. A win on these profits you 15 units. This is derived from the 22 chips win, minus the 7 chips you bet on other numbers.

There are a few other bets included, which are on 25, 26, 28 and 29. The win rate for these numbers is 4/37, which is 10.8%.

So there are a combination of bets, with varying odds and payouts.

Summary of Bets

Here’s a quick summary of the bets you make:

One chip on SPLITS: 4 & 7, 12 & 15, 18 & 21, 19 & 22, 32 & 35

Two chips each on: 0, 2, 3

Two chips each on: 25, 26, 28, 29

Test how the bets work in this demo play roulette.

Systems for Voisins Du Zero

Elaborate types of bets alone don’t work. The vast majority of systems fail, with reasons explained on our strategy tips page. Essentially most systems don’t even consider why a ball lands where it does. The winning number is mostly determined by variables such as the speed of the wheel and ball, and how the ball bounces.

Roulette systems that account for these factors, and other variables that actually make a difference, I called advantage play methods. Many players consider typical roulette systems to be in a different class as advantage play. However, is like the difference between the word system and strategy. Basically they mean the same thing.

In the case of advantage play, systems that work involved predicting the sector in which the ball will land. Casinos are aware that sector based bets are a threat to them. For this reason, some casinos will notify the pit boss each time a call bet is made. This includes bets on neighbours, which are made on the racetrack.

Ballistic Methods and Sector Bets

Ballistic methods utilise the physics of the roulette wheel and ball. The two best-known methods involving ballistics are roulette computers, and visual ballistics. Essentially roulette computers are discrete electronic devices that measure ball and rotor speed, then predict where the ball will land.

Visual ballistics does much the same thing, except doesn’t use electronic devices. Instead, the play uses a variety of visual cues and observations.

In either case, after the player has determined the prediction, they have a short time in which to place bets. In most cases, the visual ballistics all roulette computer player aims to get predictions when the ball has 4 to 5 revolutions to go. This is because it usually gives the player enough time to bet, and when the ball is this speed, the revolutions and remaining time are most predictable.

The limited amount of time to place bets makes the Voisins Du Zero convenient for visual ballistics and roulette computer players. This is because instead of making a variety of individual bets to cover a sector, the player can make one convenient bet to cover a large area around zero.

There is a downside though. If the predicted number was twenty-two, then it’s right on the edge of the betting area. The ball may then land on number one, which is still in the correct area, but would be a loss.

So the only time and advantage player would use this type of bet is when the predicted number is central in the Voisins Du Zero segment. This would include only numbers such as zero, thirty-two, or twenty-six. These numbers are close to 0 and easily remembered, so the player doesn’t need to learn the layout of the whole wheel.

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